White Wolf Magazine 15
Included in this issue:
- RUNES - Stewart Wieck discusses a force behind the early science fic tion who should not be forgotten.
- Letters - Some more letters from the readers¸ including a reaction to some art in issue #14.
- Cammarata's Irregulars by Edwin King - A mercenary unit for use with the new HIGH COLONIES game.
- Life's a Beach by Stellar Games - A SF adventure for the EXPENDABLES game.
- The Turzig Jousts by Ramon Moore - Another SF adventure. This one introduces a new race for the MANHUNTER game.
- Segment Jorune bv Sky Realms - More information on how to get your character to Jorune.
- The Star Wars Scene by Stewart Wieck - Reviews of some recent products for STAR WARS RPG from West End Games.
- Let the Dice Decide by Sean Stevenson - Random character generation rules for STAR WARS RPG.
- The White Horse by Richard Thomas - A fantasy adventure involving a rather immobile horse.
- People of the Land by Chaosium¸ Inc - These Chaosium designers present a cult for use with RUNEQUEST.
- Demon Killer by Steve Tymon - The great novella continues with part III. It's a truly spec tacular fight scene.
- Skill Mastery by Jonathan Tweet - ARS MAGICA utilizes a skill based system. These rules explain how to master a particular skill.
- The Silicon Dungeon by Jim Trunzo - Jim takes a look at great computer game. Dungeon Master.
- Capsule Reviews by Stewart Wieck - A look at a handful of very different SF games.
- On the Horizon