Strings
STRINGS is designed for use in roleplaying games where death is a strong possibility for characters¸ and more to the point¸ where a potential return from the brink of death is a given. The basic idea of Strings stems from the fallibility of memory. It is also intentionally designed to bring more weight to death in your games. In many games¸ death is a condition and inconvenience. Because these are roleplaying games¸ death can also pull players out of the fiction of the game. An adventuring party that has been together for two years of real time¸ deep in a dark¸ sinister dungeon¸ loses a member¸ and as luck would have it¸ another character just happens to show up and join the party. None of this is to say that Strings should remove the possibility of death from a game¸ but perhaps¸ it will give gaming groups a different perspective on death and¸ consequently¸ life. This focus on life will present itself as an interesting and complicated roleplaying opportunity for the characters. What is the String you hold onto at the precipice of death?