Signs & Portents 28: Wargamer
This monthâ€s S&P Wargamer is dominated by a colossal Starship Troopers battle report¸ detailing the biggest game played yet at Mongoose Hall. But that isnâ€t all. With articles for Gangs of Mega-City One and A Call to Arms¸ plus the conclusion of our sort story and the usual cartoon mayhem with Monty and the team¸ thereâ€s something for everybody! Battle of Turkâ€s Drift - At 6¸000 points a side¸ this monthâ€s Starship Troopers Miniatures Game Battle Report is the biggest and boldest yet - can Matthew Sprangeâ€s Big Red One stand firm against Ted Changâ€s bothersome bug army? Thereâ€s only one way to find out! The Arms Buyers†Almanac 2127: Energy Weapons - Another in our occasional series of new weapons and equipment to keep your Gangs of Mega-City One ahead of the pack takes a look at some new blasters! Argentâ€s Crusaders: Raiders with a Cause - Bryan Steele provides a treat for A Call to Arms players this month as he details some alternative rules for Raiders¸ including new ship variants¸ a new personality and¸ last but not least¸ a brand new ship - the lethal Endgame Dreadnought! Mines - Minefields form a vital part of the Mobile Infantryâ€s defences¸ providing a lethal surprise for any attacker venturing into a protected area. This article provides a set of new rules for including two new types of mines into your games of Starship Troopers! On Deadly Ground - A new scenario specially designed to take advantage of the new minefield rules. Can you place your mines cunningly enough to keep a small force of Mobile Infantry alive against an overwhelming force of Arachnids? Thirty-Crater Monty - Inspired by the recently discovered Tenth Planet (and itâ€s moon)¸ this monthâ€s Scenic Mayhem article provides a step by step guide to creating a cratered lunar surface for your games of Starship Troopers. The Desert Oracle - The adventure concludes in the second part of the epic quest to find the Desert Oracle.