Wild Magic Revised (5e)
Long story short¸ I redesigned ***Wild Magic*** for the Sorcerer. I'm a DM for a fairly large group and one of my players is a wild magic sorcerer. Because there a sometimes 8+ players present I outright forget to make him roll for his Wild Magic Surge. And if we play in a smaller group it just feels so unnatural for me to tell him when to roll for WMS and when not. We were both pretty unhappy with it. So I decided to homebrew the f'ck out of it and make it less DM-mood-based and more streamlined. Any and all critic and improvements are welcome Anyways here is Wild Magic Revised