Uncommon Heroes (5e)
Uncommon Heroes Not all Bards play an instrument¸ not all Paladins believe fully in their oath¸ and not all Warlocks sought out their power. Uncommon Heroes is a compendium of subclasses and archetypes for fifth edition D&D that challenges many of the normal archetypes found in the official books. Artificer - Elementalist: Utilize the arcane battery to trap elemental energy and unleash it in battle. Barbarian - Path of the Tempered Heart: Focus your rage into a potent¸ unflinching force. Bard - College of Impression: Use paints and art to instill fear or awe in your adversaries. Cleric - Creation Domain: Worship the gods and powers that created life and the many realms. Druid - Circle of Masks: Channel the power of nature which created the many races of the world. Fighter - Telekinetic Warrior: Wield your weapons as a storm of slashing and bludgeoning around you. Monk - Way of Reckless Ambition: Stretch the power of ki to its absolute max at risk to yourself. Paladin - Coerced Oath: The power of your uncertainty toward your oath manifests in your abilities. Ranger - Hellborne: Utilize knowledge learned in the hells to make your way in places you don't belong. Rogue - Sniper: Become an unseen threat that can strike far out of reach of your enemies. Sorcerer - Vigor Magic: Channel the magic in your vitality to enhance your power. Warlock - Inner Demon: Wield the power given to you by your darkest fears come to life. Wizard - Saboteur: Become the most powerful spellcaster on the battlefield by undermining your adversaries. Magic Items: Uncommon Heroes also has a collection of magic items inspired by these archetypes to help incorporate these ideas into your game!