The Witch Class - A new arcane & nature flavored spell caster with craft magic (5e)
Masters of craft magic¸ these spellcasters walk the line between druids and wizards¸ and shape magic into the tools and art they create through arcane imbuements. Become a master of herblore and blood bindings¸ a seer who unspools the future¸ a malevolent caster of destructive forces¸ a summoner with a powerful familiar bound to service¸ or a weaver of light¸ illusion¸ and glamour. Become a master of ritual. Become a Witch. For anyone who likes the natural spells of a druid¸ the arcane rituals of the wizard¸ and the old prepared-spell system of 3.5e. This class is meant for people playing characters who like ritual magic¸ craft magic¸ planning things out¸ and preparing specific imbuements (more powerful versions of spells¸ and certain unique abilities) over their short and long rests. This class is a team player and a plotter¸ but if you want to compete with a cleric for healing¸ go hedge witch¸ and if you want to compete with a wizard or sorcerer for damage¸ go Maleficent. Each of the subclasses brings with it a niche that allows the Witch to fill a specific role in a party's composition - and be a lot of fun for the person playing them!