The Witch - a class (5e)
Witches hail from every rank and background¸ united only by the unique way magic pervades their life. They have learned to draw from the threads of magic that suffuse the world around them¸ turning the seemingly mundane into the extraordinary. Their magic matches the rest of the world¸ an untempered resource to be used for both noble and nefarious purposes.
The witch is a new arcane caster class for use with 5e. Witches store their spells in tattoos or other bodily markings. With their familiar at their side¸ a witching hour that defines their magic¸ and a conduit that taps them in to the magic of the world¸ witches are a formidable force.
This 26-page supplement contains the following:
- the Witching Hour¸ a class feature that has players choose between Dawn or Dusk magic
- Four Dawn Conduits: Blood¸ Masks¸ Threads¸ Spirits
- Four Dusk Conduits: Blood¸ Masks¸ Threads¸ Bones
- class features for a familiar¸ a flying broom¸ and a witch's hut
- 11 new spells¸ plus custom spell lists for the witch
- suggestions for feats and magic items
The witch class is everything you need to bring a taste of the occult to your 5e table.
This product contains a dyslexia-friendly version of the PDF. Audio version coming soon.
There are stretch goals for this product! That means additional content if we hit some of DTRPG's selling milestones. Stretch goals begin playtesting upon being unlocked¸ and will be added to the downloads available with this class.
- Silver - 5 New Magic Items
- Electrum - Conduit of Frost
- Gold - Conduit of Iron
- Platinum - Conduit of Clay