The Hangover: A Real Balor Party (5e)
Description: Every adventure must end¸ and sometimes even the bravest heroes decide to hang up their cloaks rather than suffer terrible death at the maw of some monster. For the adventurers who survive long enough¸ a time-honored tradition has developed: the Balor Party-an epic send-off for an adventurer looking to cash in the treasure and settle in for a life of peace and prosperity. This adventure starts in medias res with the characters awakening in their suite at El Minster's Palace after a wild night of partying in Vas'legas. The group awakens to find they have no memory of the night before¸ and it's up to them to figure out what the heck happened-including the fate of their missing companion. The adventure is designed for five or six 3rd ‐ 4th level characters and is well-suited as a one-shot for a bachelor or bachelorette party or a birthday party. The adventure includes special rules that use a "Mad Libs" style approach to generating character backgrounds. The adventure is easily incorporated into any of the main D&D storylines or settings. Leave a review! Adventures on DM's Guild live and die by their reviews¸ so if you enjoy the adventure¸ let me know! If there's something you think can improve¸ I'd love to hear that as well. About the author: This adventure was written by Greg Bilsland¸ Senior Producer for the Fifth Edition D&D. Greg Bilsland worked at Wizards of the Coast on Dungeons & Dragons for 9 years¸ during which time he launched Dungeons & Dragons's Extra Life program¸ D&D Lair Assault¸ Dice¸ Camera¸ Action!¸ and managed Dragon magazine and Dragon+ and the D&D Next Playtest process. Among his previous published works are Monster Manual 3 ¸ Vor Rukoth ¸ Forge of the Dawn Titan¸ Attack of the Tyrantclaw ¸ Vault of the Dracolich¸ Confrontation at Candlekeep¸ and most recently¸ Fee Fly Foe Fund. In the author's words: "I originally designed this adventure for a friend's bachelor party. I was trying to think of a way to add some flair to a one shot that would make the adventure more memorable than the typical dungeon delve or one-shot. I've sometimes heard the advice that we shouldn't try to write humorous advenutres¸ the idea being that players should bring the humor to the game. I agree with that in principles¸ but it doesn't mean an adventure writer can't set up some pretty humorous situations for the players. For me¸ the result is this adventure." Questions? Contact Greg Bilsland on Twitter @gregbilsland.