The Great Trial (5e)
[Youtube video from this product at the end of the page] "This is truly an epic undertaking and a seriously awesome adventure¸ which is impressively both a love letter to old skool dungeons and their creators both in and out of game." - Curse of Sebs "There is a little bit of something for everyone in this adventure¸ and it is really fairly priced for what you get!" - Comics¸ Clerics¸ & Controllers d20 Roll: Nat 20 The Great Trial is a 5e adventure for characters starting at 7th level and ending at 10th level. It's a dungeon consisting of three levels¸ where the first level is the lowermost one and the last is the uppermost one: The first level features vicious traps¸ puzzles¸ and combat; The highlight of the second level is a labyrinth with a construct Minotaur - the Minotal - and an iron wyvern¸ both original creatures; The last and uppermost level is actually a jungle-like demi-plane filled with dinosaurs in an open-world format. Aenor Gleenwith ¸ a powerful elf wizard¸ wants to make history alongside Acererak for his Tomb of Horrors and Halaster for his Undermountain. So he created his own dungeon. To test its effectiveness¸ he captures adventurers and puts them in the lowest level¸ where they must work together to survive and escape the dangerous place. At the end¸ Aenor himself greets the group¸ offers apologies for any harm caused¸ repairs all damage incurred¸ and rewards them for their involuntary help. This module can be run in any setting or campaign¸ or as a one-shot. It should take around 10 to 14 hours to complete since it contains three chapters. What's included? A 49-page PDF with the adventure itself¸ with high quality maps and 6 new creatures A separate file called "The Great Trial - Maps.zip" containing 11 unique¸ highly detailed¸ high-quality maps ( 26 with their different versions): Level 1 : DM¸ player¸ and light versions Level 2 : DM¸ player¸ and light versions Halaster leve l: DM¸ Player¸ and Hexless versions Furious Zombie Ape Battle Map : standard and light versions Minotal Battle Map : standard and light versions Random Encounters for Halaster Level: Random Encounter - Beach : Grid and Gridless Random Encounter - Plains & Cliff : Grid and Gridless Random Encounter - River : Grid and Gridless Random Encounter - River & Cliff : Grid and Gridless Random Encounter - Labyrinth : 4 versions A text file with resources and additional content to help you run the adventure A discount link to the sequel¸ The Great Trial: Frostbite Any feedback or comment on the adventure is most welcome! What to expect? This adventure works best as standalone¸ as it takes your party from level 7 to level 10¸ or 11 if you decide to get its sequel¸ The Great Trial: Frostbite. Additionally¸ it's heavy on exploration and combat¸ having only a few opportunities for the social pillar: Dungeon Level : A friendly ghost¸ a former participant of the Trial¸ may be convinced to help the party Labyrinth Level : A revenant¸ also a former adventurer who died in the labyrinth and wants to get revenge on Aenor¸ but who is stuck in the labyrinth "Halaster" Level : there are a few social opportunities in this level. Zyx¸ an imp working for Aenor¸ can provide some limited information to the party A tribe of lizardfolk lives on an island in the south; their leader can help the party A group of lizardfolk hunting on the mainland Like my work? If you would like to be notified of future releases¸ flag the checkbox on your left to follow me on the DM's Guild. Would you also like to get a FREE gift ? Check the file in the product for my mailing list¸ as I cannot post the link here.