The Blood Mage - An Arcane Intelligence-based caster - Including 4 Archetypes and 39 Custom Spells (5e)
"A hooded half-elf overlooking a pallasade puts a knife through his hand as he whispers an incantation and watches as six droplets of blood fly from his outstretched palm into the backs of the guards stationed on the wall¸ who then silently succumb to sleep. Grabbing a snow white bunny in one hand¸ a dying halfling mutters some few words of power¸ stealing life from his pet¸ and feeling it surge through his body as he rises to his feet. A human hiding behind a stalagmite brings his blood-red axe down on a surprised spider¸ feeling its lifeforce drain and granting him a momentary surge of vigor. Blood mages¸ through careful and dangerous studies¸ imbue the source of their life with arcane magic. By doing this they are able to empower their spells to help their allies or decimate their foes." The Blood Mage is a fully fleshed out 5e class! An arcane¸ intelligence-based¸ spells-known caster¸ the Blood Mage is ready to be in the middle of the fray with your Barbarians or in the backline with your Bards. Choose between 4 archetypes: The Bloodreaver ¸ a gish¸ The Heretic ¸ a healer¸ T he Hemomancer ¸ a blaster caster¸ and The Tormentor ¸ an evil option. Finally: 39 Custom Spells are included in this PDF. This is the Lite version of the class¸ in that there are no illustrations. Feel free to find the with-images version¸ released for free on Reddit. Both with constantly be updated¸ but the images are not under my copyright¸ so I don't believe I'm legally allowed selling something that uses them..! Changelog: ## v3.0.0 - **Abilities:** - Reworked blood dice: *Required* to cast spells now - Bugfix: removed Light armor from multiclassing proficiencies - Clarified Tools of the Trade: versatile weapons & death - Removed blood dice with Tools of the Trade - Changed Endearing Visage DC to cap at your spell save (duh¸ that was so obvious..) - Replaced Cure Wounds in Spell Slots example - **Subclasses:** - (BR) Nerfed Frenzy: Only range of self spells - (BR) Extra attack now requires 2 blood dice - (BR) Blood rush now requires a blood die - (BR) Mental fortitude now breaks a spell instantly in addition to a concentration check - (HM) Bugfix: changes that were supposed to be present from 2.1: Panacea having a level cap and Thicker than Water having a gp cap. - (HM) Nerfed said level cap of Panacea - **Formatting:** - Ugh¸ added a page¸ added an image¸ fixed ToC¸ rearranged images...... AGAIN. - **Spells:** - Nerfed Chilling Scythe - Nerfed Tidal Bomb ### v3.1.0 - **Abilities:** - Added: Sanguine Relief!! - Added Open Wounds? - Moved Bloodletting to 10th level - Nerfed Bloodletting - Lowered Thicker Than Water's multiplier - Reworded the requirements of Blood Rush and Extra Attack - Rejiggered spells per level - **Formatting:** - Capitalized Blood Mage Table in Cantrips - Added a small amount of flavor to Casting and Empowering Spells - Added hyphens between Xth and level in a few places - Bugfix: Removed Fire Shield from 2nd level spells? - Bugfix: Recolored "4th level" - **Spells:** - Buffed Chilling Scythe - Nerfed Stumble¸ Animal Aspect (*Gorilla*)¸ and Omniscience - Reworded Transposition¸ Teleportation Aura¸ Tidal Bomb¸ Burning Blood¸ Rain of Blood - Updated Lifehunt Scythe¸ Blackflame Burst¸ and Ravenous Darkness #### v3.1.1 - Rejiggered spells/level again - Reverted Panacea back to three spells #### v3.1.2 - Reworded Sanguine Relief slightly and made it a short rest ability - ~~Moved the second clause of Open Wounds to Bloodletting.~~ - Minor typo in Endearing Visage - ~~Buffed Open Wounds to 6th level or higher~~ #### v3.1.3 - Added clarification for creating other items with Tools of the Trade - (BR) Reworded Blood Rush and Extra Attack - Moved the Sanguine Relief 10th level upgrade - ~~Reverted Open Wounds back to 7th level spells¸ from 6th~~ ### v4.0.0 - **