Spheres of Might (5e)
There's so much more to martial combat than swinging a sword¸ and so much more to non-magic characters than waiting for the next fight.
Spheres of Might is a new approach to building martial characters in your fantasy games¸ here updated and adapted for 5th edition fantasy. With 22 Martial spheres at your disposal¸ Spheres of Might grants incredible new options to your martial characters¸ whether you are a hulking berzerker¸ a cunning scoundrel¸ a charismatic leader of soldiers¸ and more. These martial spheres can be bought into with subclasses¸ feats¸ or 7 new base classes¸ letting you build virtually any martial combatant you desire¸ giving them not only new and engaging tactical options¸ but also letting any character become as useful outside of combat as they are inside.
Within this book¸ you'll find:
7 New Classes - including the armiger¸ the artisan¸ the alter ego¸ the commander¸ the conscript¸ the scholar¸ and the striker.
22 Combat Spheres - granting a host of new abilities based on concept¸ including alchemy¸ athletics¸ barrage¸ barroom¸ beastmastery¸ berserker¸ brute¸ dual wielding¸ equipment¸ fencing¸ gladiator¸ guardian¸ leadership¸ retribution¸ scoundrel¸ scout¸ shield¸ sniper¸ tinker¸ trap¸ warleader¸ and wrestling.
Legendary Talents - for when games deserve to become truly epic¸ legendary talents allow games to reach beyond the gritty to truly mythical proportions¸ including leaping mountains¸ stealing skills¸ and bending armies of monsters to your will through sheer force of personality.
And much¸ much more!