Saving Saxham: A Dungeon Age Adventure (5e)
The village of Saxham has been struck by a terrible curse! Or perhaps it's being terrorized by demons¸ ghosts¸ and the undead? Or... was there a terrible storm? Maybe? No one seems to know exactly what happened here. But the villagers are terrified¸ bizarre monsters roam the forest¸ and strange lights strike the woods every night at midnight...
ADVENTURE TYPE: Small Sandbox Mystery
REVIEWS
"Saving Saxham is a fantastic¸ slightly weird fantasy-ish/dark fantasy module that provides a truly tricky moral conundrum¸ a clever story and evocative prose. This feels like a module I'd run in my home-game; it is clever¸ smart¸ and yes¸ fun. It has a very distinct narrative voice and is more creative than a TON of modules I've read. This is a true winner¸ and as a person¸ I LOVE it." --Thilo G. (http://endzeitgeist.com/dungeon-age-saving-saxham-5e/)
"There is something wonderous and unique about Saving Saxham...it all feels very much like a twisted fairy tale. Saving Saxham is yet another beacon of light and hope in a time where a game of imagination and fantasy has never been more commodified¸ bland¸ generic and trite. 7 out of 10." --PrinceofNothing (https://princeofnothingblogs.wordpress.com/2019/04/08/review-saving-saxham-dnd-5e-last-wish-for-a-new-age/)
"Good magic¸ good NPC's¸ good information transfer (mostly) and a setup that's not the same as every other adventure under the sun. It's not perfect¸ but it's a damn sight better than most 5e. I'd run it." --Bryce Lynch (https://tenfootpole.org/ironspike/?p=4436)
DESIGN NOTES
This adventure is intended for characters levels 1 to 3 (5e) or low-level play (OSR). It includes a small village¸ several wilderness areas¸ and a simple network of tunnels to explore. Each area contains various encounters and unique magical items. There are many opportunities for combat¸ but it is possible for players to explore every area and complete every interaction without any combat at all¸ depending on their choices.
INCLUDES: Story hooks¸ dialogue prompts¸ original creature stat blocks¸ original treasure/items¸ area overview map¸ and illustrations.
KEYWORDS: Mystery¸ ghost¸ zombie¸ goblin¸ elf¸ sprite¸ graveyard¸ cemetery¸ village¸ town¸ tomb