Primeval Thule GM Companion (5e)
Welcome to the savage age of Thule! In this fierce land¸ bold heroes face dangers
ranging from sub-human beastmen to saber-tooth cats to elder horrors sleeping in
jungle-covered temples. Doom draws near as the eternal snows advance southward with each passing year¸ but for this one bright moment¸ Thule still lives - and it is a fierce¸ intense¸ and marvelous moment indeed.
This supplement expands the range of tools and threats the Gamemaster can use to bring the Primeval Thule campaign to life¸ or even enhance a non-Thule game. In this book you will find:
- New rules for Fame¸ Power¸ and Sanity;
- Raid and small battle mass combat rules;
- A new campaign arc and a new adventure site;
- Two new villainous organizations;
- 14 new Thulean monster and villain entries¸ including the Great Old One Yga-Ygo;
- Encounter tables for each region of Thule.
Adventure in a savage age awaits you!