Opus of Extrinsic Substance - 60 Otherworldly Spells (5e)
Beyond the natural world lies infinity. Spellsmiths have long tapped into such otherworldly wells of power to manifest otherwise unknowable effects in our world: priests who draw forth the power of the sun in their open hand¸ warlocks who conjure vestiges of ancient evil¸ wizards who manufacture constructed servants to tirelessly follow them¸ sorcerers capable of trapping a creature's mind in an inescapable and deadly illusion¸ or bards that use magic of the mind to rip the spells from practitioners' lips. By harnessing these powers¸ spellcrafters can manipulate the world in ways that would make nature itself tremble to behold. Enjoy the FREE Mobile Version! Download included. Original. There are thousands upon thousands of spell PDFs out there full of material from previous editions which cover a wide variety of applications and have seen years of use. Each of the spells presented here are built from the ground up completely with D&D5e in mind - balanced primarily using the Dungeon Master's Guide guidelines as well as WotC supplementary material in mind to keep the spells competitive and thematic¸ but not so good to be the "optimal" choice. Bespoke Layout. A great deal of feedback has been given in regards to how Wizads of the Coast produced the first set of spells in the Player's Handbook. Many in the community adore the visual style while many more seem to hate the indexing¸ claiming the spells are difficult to sort through. With that in mind¸ I have presented Opus of Extrinsic Substance in a new¸ unique way that harkens back to the original PHB publication visually but sorts the spells by level first then alphabetical. Each spell also comes with an easy-to-view primer on which classes have access to which spell. I believe the change will make this document easier to navigate for new players and veterans alike. Spells to Fill The Gaps. We all crave more options for spells. While Opus of Elemental Substance focused on contributing new forms of elemental damage¸ this opus tackles specific effects as well: such as necrotic spells that siphon away healing¸ radiant spells that heal the living and destroy the undead in equal measure¸ psychic spells that disrupt spellcasters¸ or force spells that push¸ pull¸ grapple¸ and ward creatures. Familiar¸ but Far from Ordinary. It was my intention when crafting these spells to present options that are thematic and powerful¸ with a mixture of familiar and tested mechanics¸ as well as new and interesting ones. Many of theses choices rose from hours upon hours of playtesting at my own table and consultation with some of the most keen minds in reviewing 5e's design philosophy. Class Focus. I tried to build a repository of spells to be appealing to several classes: Bards will find themselves with many psychic¸ force¸ and illusion options. Sorcerers¸ Warlocks¸ and Wizards each have unique spells availble only each of their classes - such as the powerful Vector Blast for the sorcerer or the Claws of Holashner for the warlock. Such spells were built with specific class needs in mind. Likewise¸ Clerics will find a plethora of new spells both for healing and necrotic/radiant damage. 120 and Counting. Purchasing this PDF not only puts a roster of useful spells into your hands as a DM or Player¸ but also funds additional works. The more purchases¸ the more I can create for you all. For around the cost of a mashmallow peep per spell¸ I've done everything I can to ensure each spell is well worth the cost of admission. Well over 1¸000 copies of Opus of Elemental Substance have been downloaded thus-far¸ directly funding this new outing into the world of magic! Other Titles Consider picking up these other supplements to help round out your tavern hopping experience. 100+ NPC Greetings 50 Notice Board Quests Opus of Elemental Substance: 60 Elemental spells Give