Oldskull Game Expansions: Book I - Character Creation (5e)
Wonderland Imprints is proud to present the Oldskull Game Expansion series¸ providing exciting and inspirational materials for players and Game Masters who prefer to play the Original (OSR)¸ First Edition (1E)¸ and Second Edition (2E) versions of the world's greatest role-playing game. If you're looking for universal and directly compatible old school materials to bridge the original game editions created by Arneson and Gygax (1974-1985)¸ Holmes (1977)¸ Moldvay and Cook (1981)¸ Mentzer (1983-1986)¸ and other luminaries of TSR (1974-1989)¸ you've come to the right place. Players of Fifth Edition will also discover much of resourceful interest here¸ because these historically-informed systems are rules-light and concept-heavy¸ ready for quick conversion to the ruleset of your choice.
This unique modular compendium of optional rules¸ elaborations¸ and clarifications will give you the tools to bridge the Basic¸ Expert¸ and Advanced game series with codified and interrelated structures¸ each designed to inspire you and to enhance any Player Character you'd ever like to create.
Herein you'll find nearly 120 easy-to-use tables¸ each designed to add creative options¸ inspirations¸ exciting new ideas¸ and ease-of-play aids without adding significant amounts of in-game complexity. And best of all¸ the rules and systems provided throughout this supplement are fully optional¸ interfacing directly into the existing old school Basic / Expert system as pieces to a larger puzzle. Choose all of the pieces you want to use in the here and now¸ and set the rest aside for a later time.
Topics covered in this volume include: character races and movement rates¸ ability score rolling methods¸ exceptional ability scores¸ starting gold¸ social standing¸ cultures¸ names¸ epithets¸ skills¸ backgrounds¸ physical appearance¸ height¸ weight¸ demeanor¸ personality traits¸ likes¸ dislikes¸ coats of arms¸ blazons¸ ability score descriptors¸ starting hit points¸ alignments¸ deities¸ alignment languages¸ monstrous languages¸ and classic names for adventuring fellowships.
I hope you enjoy this celebration of the old school TSR tradition. Be sure to watch for future volumes in this series which will detail character classes¸ races¸ equipment¸ domains¸ spells¸ monsters¸ treasures¸ and more. Another fine gaming supplement from Kent David Kelly and Wonderland Imprints¸ Only the Finest Works of Fantasy. (128 pages¸ 37¸400 words.)
Requires Old-School Essentials Core Rules.