Nat19's Trial of Heroes Handbook (5e)
An ancient ritual occurs¸ where seven magicians call upon the power of The Key of Truth¸ a magical artifact that can interfere with the weave and grant wishes to those who properly allow it to manifest in the world. In response to its summons the Key of Truth sets out a trial for the invoking mages: each must summon forth a hero from the past¸ an Epic Phantom in the form of a Guardian¸ and do battle with one another over this sacred relic. The mage and Guardian who survives and comes out on top will be granted a powerful wish from the Key of Truth¸ unlike any sort of wish known before it. This guide helps a DM construct a Trial of Heroes within their setting¸ granting them the tools to understand the artifact and construct a possibly exhilarating storyline around the struggles of these magicians.
This content is meant for 7th-12th level play¸ but can be repurposed for other levels and adapted to different structures.
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