Multiversatility - Players Options Pack (5e)
UPDATED: More than 2000 unique downloads¸ and more than 100 sales. Slow but steady¸ Multiversatility thrives. As per the new update¸ there are now 50 class archetypes¸ 8 new races with 22 subraces¸ as well as new racial feats¸ spells¸ and much more. Along with the new rules¸ you will find a few short stories and quotes from various sources across the planes; for the Multiverse is a place where everything could be¸ and probably is¸ and Multiversatility is but an appetizer for the things to be. CHANGE LOG Version 1.71: - addressed a few typos and balance issues; Version 1.7: - addressed a few minor issues and typos; - added a few short tales and quotes to enhance the reader's immersion; - added a new race with three subraces¸ the Kobelyn (a hypothetical ancestor of goblins¸ kobolds¸ and gnomes¸ heavy inspired by the Greek kobaloi and my philological studies); - added a new bardic college¸ the College of Shanties (a seafaring bard whose powers inspire to great physical feats); - added a new roguish archetype¸ the Wretch (a cat burglar that was nearly killed by their own curiosity but survived¸ none the nicer); - added quirks for all the sorcerous origins¸ along with a new sorcerous origin¸ the Implanted One (a mage that gains power from a source grafted inside their body); - added 2 new feats. Version 1.5: - addressed a few minor issues and typos; - added a few short tales and quotes to enhance the reader's immersion; - added a new race¸ the Galadhema (artificial humanoid¸ virtually indistinguishable from a mundane human); - added a new fighting style and two new martial archetypes¸ the Juggernaut (an unstoppable¸ armored charger) and the Pugilist (for those who want to play a martial artist without supernatural powers); - added a new ranger archetype¸ the Liminal Warden (a ranger that partially becomes a beast themselves in order to best fight against monsters) - added two new roguish archetypes¸ the Blasphemer (a warlockish rogue with cleric spells) and the Shifty One (Odysseus/Ulysses¸ to put it simple); - added two new arcane traditions¸ the School of White Magic (a wizard focused on healing and protection) and the Spellplate (wizards in heavy armor; now they are a thing); - added 10 new spells. Multiversatility ‐ Player's Options Pack is¸ by far¸ my most daring 5th edition project. It comes as a bundle of nearly all my previous Dungeon Masters Guild works¸ but also includes new character options specifically designed for the occasion. When I first started playing D&D ¸ roughly fifteen years ago¸ the creation of new monsters¸ new races¸ new feats¸ new spells¸ and new prestige classes (back then they were a thing!) was one of my favorite activities. I was just seventeen years old when Empyrea ¸ a third-party 3.5 handbook whom I was a developer for¸ was published. Not surprisingly¸ when WotC officially started the Dungeon Masters Guild project¸ I already had a bunch of 5th edition rules to submit. And many other followed. When I finally got a job as a high school teacher¸ I had the economic stability to made all my DM Guild contributions available for free¸ with a pay what you want format that soon become my policy: not only my younger¸ penniless self would have been proud of me¸ but in splitting my rule developing activities from the urge for profit¸ I rediscovered the joy of writing RPG stuff for its own sake (and not for buying saké). Recently I had just the right amount of free time I needed to finally make the next step¸ to rethink and sometimes rewrite my previous DM Guild contributions and to include them all in a whole that was greater than the sum of their parts. As it is by now¸ Multiversatility ‐ POP (yeah¸ it's a silly name¸ I know) includes four new race