Manual of Merciless Mooks and Minions (5e)
Minions¸ as a mechanic¸ were introduced in 4th Edition to make battles massive and epic without adding too much difficulty to the battle. A minion has 1 HP and therefore dies as soon as it takes any damage¸ so long as that damage is not the result of a missed attack. This concept can be ported directly over into 5th Edition¸ with the addition of not being killed if it succeeds on a saving throw that does half damage instead. You can add lots of them to a battle¸ or just a few¸ to up the perceived threat level without drastically altering the real threat level. This booklet contains over 50 monsters¸ minions and thematic bosses to lead them¸ lists of suggested abilities to make piles more¸ and advice for making and using your own minions. I present minions for each type I unsystematically decided could use minions. Each minion type will come with an example encounter to show how they might be used and how they affect battle tactics.