Luck be Malady (5e)
Dice roll and cards fly at the Dove House of Luck in Waterdeep... but it's not all fun and games¸ as your party must stake out the casino and determine whether a crooked card dealer is stealing from the house¸ and what she's up to. Gamble and be merry... but even games of chance have a habit of leading back to the mysterious forces of quarrelsome Gods. Lucky be Malady is a D&D 5e urban adventure module set in Waterdeep¸ suitable for Tier 1 (level 1-3) parties. Schmooze with other gamblers¸ chase down crooked dealers¸ uncover plots orchestrated by the gods of fortune themselves. Think you're lucky? 2-4 hours of gameplay in any urban setting New rules for 4 games of chance 1 new curse 3 NPC stat blocks Beautiful hand-drawn maps and art assets An ally with a heart of gold... or copper? Introduction for adventures focusing on self-determination vs. fate This module is set in Waterdeep but can be modified to fit any urban setting. It gives resources for parties in need of an NPC healer¸ and also introduces players to powerful curses that cannot be rested off without help.