Isle of the Angry Apes (5e)
An adventure for characters of levels 5-8.
Wow¸ those apes are angry!
Smoking Island¸ in the Cymru Islands off the northeast coast of the North-lands¸ was¸ is¸ and will be destroyed. That which cannot be slain was slain and the island exists in several times at once. Recently¸ or perhaps a few decades from now¸ a cadre of legionaries serving the Three Kings of Smoking Island captured a Northlander longship and put to sea only to discover there was no way back to their home time.
Led by the Centurion Talkithis¸ the grey apes established a base on Young Island¸ scraping what living they can amidst the jagged rocks beneath a sulfurous sky. While exploring the volcanic wastes of Young Island¸ Talkithis contacted a tendril of the Sleeping Fire¸ that ancient entity that inhabits Smoking Island and whose death shattered time. The Sleeping Fire needs souls to power its escape¸ and Talkithis provides them in exchange for the might to save his crew.
Yet¸ as the months have passed the Sleeping Fire has corrupted the grey apes. No longer content to simply tend weedy gardens¸ they have taken to raiding shipping far and wide¸ taking loot for their own use¸ prisoners to work as slaves¸ and sacrifices for the Sleeping Fire. No longer castaway soldiers¸ they are becoming fiendish warriors and loyal servants of an evil flame that longs to awaken. Its heat burns in their veins and clouds their minds¸ and these piratical apes are so very angry.