Guild System English (5e)
Welcome Adventurers This guide is a supplement for the role-playing game Dungeons&Dragon 5th Edition ¸ in its 45 pages you'll find a short but effective system to create¸ manage and evolve a guild; it is based on missions that guild members will have to periodically carry out in teams¸ thus being able to progress¸ acquire treasures or¸ in the worst case¸ cause compelling disasters. Within the supplement you will therefore find: game system 90 missions with detailed insights and evidence required guild members' progress system two new PNGs for guild components updated economic management system a guild sheet an example of a calendar to note down missions and events. This system is lean enough not to burden the participants' gaming experience¸ but at the same time it will enrich it with the possibility to see the birth of their own organization of heroes. Born from the desire of a company to found its own guild in the territory¸ it has been implemented¸ corrected and updated during the many sessions of the campaign until this final form. I hope that the result is to your liking. Every idea and suggestion will be welcomed¸ as well as every criticism or compliment¸ for anything you write at the address on the DMsGuild page. "In Homage to those who fought with courage¸ we defend the North in memory of those who shed blood and sweat for us¸ we defend this beautiful land. Glory to the Guardians¸ Guardians of the North!"