Fun for the People (5e)
Fun for the people This Adventure Module Collection Contains: A detailed campaign setting & lore for a wandering fair Three complete one shot adventure modules A ruleset on how to fairly judge competitions between players A ruleset on how to handle drunkeness or getting drunk A ruleset for creating a Doppelganger race in D&D 5e A ruleset for how to run a siege... and lots more goodies¸ such as maps¸ NPCs¸ monsters¸ loot-tables¸ magic items and so forth! The Story The "Lintoll" is a traveling fair which can trace its origin back hundreds of years. Its people have persisted through famine¸ war and natural disasters ‐ always moving around the continent and avoiding the most dangerous areas. People love the "Lintoll" for its exotic goods¸ superb performances and large number of games and tournaments held. Most kingdoms and nations agree¸ that the "Lintoll" has a positive influence on their population. It also doesn't hurt that they pay entry taxes to every region they stop at. The visitors are usually relieved to see¸ that the "Lintoll" carnies aren't strangers¸ but kin¸ speaking their language (although with a hard to place accent). For this reason¸ most countries allow the "Lintoll" caravan crossing through their borders and setting up their huge fairground within. Still¸ how is it possible that a fair traveling all around the continent is seen as kin by every country they visit? This adventure module contains three one-shot adventures¸ during which a party of any size or level can explore the famous "Lintoll" traveling fair. There are exotic goods to buy¸ lots of strong beverages to sample and several exciting games to play. However¸ how can a place with this many (drunken) people be this peaceful? Why does everybody know the fair¸ but nobody seems to know any of the carnies? Who are these people¸ who claim to just live to provide "Fun for the People"?