Escaping Thalamuss Lab (5e)
Sometimes sneaking into the dungeon¸ avoiding traps and slaying monsters is the easy part. The hard part is getting back out alive. This is a dungeon crawl adventure with a twist¸ the adventure starts at the end of the dungeon with the party trying to find their way back to safety. Escaping Thalamus's Lab is a Dungeons & Dragons 5th edition adventure for a party in levels 5-7. Testplay completed this module between 3.5 and 5 hours¸ so it's good for a one evening one-shot or for a double session.