Deep Magic 12: Blood & Doom (5e)
Dark Magic of Unutterable Evil!
"A field produces no crops until the farmer slices it open with a blade." - Mstislav¸ Butcher of the Steppes
Antipaladins and blood mages are amoral¸ self-centered¸ and uncompromising. This is a bad combination where party harmony is concerned-but they make excellent evil NPCs and villains for your campaign.
Deep Magic: Blood and Doom contains the secrets of antipaladin and blood magic for 5th Edition¸ featuring:
- Antipaladin class features and magic¸ including Unholy Smite¸ Oath of the Giving Grave¸ Aura of the Unrepentant¸ and Undying Sentinel
- A new Serophage sorcerous origin¸ featuring Strength Beneath the Skin¸ Blood Fuel¸ Blood Barrier¸ and Exsanguinate
- A Blood Magic Wizard School with 36 horrifying spells that include animate ghoul¸ doom of consuming fire¸ strength of the underworld¸ and vomit tentacles
- A new blood elemental monster¸ and a new wondrous item: Taergash's Exsanguinating Tome
Undying riders thunder across the land¸ bringing death in their wake. Corrupt wizards¸ clerics¸ and sorcerers recite twisted spells from blood-drenched grimoires and bile dripping tomes. Your heroes have long sought foes worthy of their steel-but nothing prepared them for this.