D&D Solo Adventure: The Tortured Land (5e)
5e Solo Gamebooks presents The Tortured Land ¸ the fourth in our series of solo adventures set in the Forgotten Realms. With this adventure¸ we take off the gloves and throw your PC into the thick of some serious danger in the frigid north of Faerun. Only the most hardened adventurers will make it through this adventure in one piece¸ and with several different paths available¸ replayability is assured. The Tortured Land will provide you with hours of enjoyable¸ challenging play time. Arriving in a lonely village in the middle of the northern plain known as The Ride¸ your hero is soon drawn into a quest to retrieve a precious artifact. From there they will journey even further north¸ towards the barren waste known as the Tortured Land¸ in search of an unknown enemy. There are items to collect¸ codewords to activate and perils to avoid. And of course¸ many combat encounters! As always¸ hyperlinks are included in the text to facilitate easy navigation¸ removing the need for scrolling between entries. Another impressive addition to 5e Solo Gamebooks' list of adventures. A challenge for solo players and¸ with conversion tables¸ easily scalable to fit parties as well. John Todsen Paul Bimler's latest adventure stretches across frozen tundra¸ difficult mountain passes¸ and deadly ice-covered peaks. It's jam-packed with deadly and creative encounters that will both intrigue new players and Grognards alike. Drawing upon a diverse cast of creatures and scalable combat encounters¸ Bimler paints a truly heroic adventure. Too many people let real adventure pass them by because they're too busy or unwilling to take that leap. Don't make that same mistake! Pick up this adventure now¸ you will thank yourself later. David La Boon The writing is sharp¸ the presentation is clean¸ and the instructions on how to play the monsters are very clear and easy to follow. Luke Monroe¸ author of Halaster's Hoard and Lost Tomes. New to this adventure is a detailed Multi PC Conversion Table¸ for those players who like to solo with more than 1 PC. It converts every encounter for 2¸ 3 or 4 PCs¸ a more thoughtful method than the blanket rule provided in previous adventures. Now multiple players can journey without a DM¸ secure in the knowledge that each encounter is balanced as the author intended¸ no matter the number of PCs. With deadly ice monsters and numerous traps and landscape hazards¸ you will need all your wits about you to get through this solo adventure! At the end of this adventure¸ you will progress your PC to level 5¸ in preparation for our next solo adventure¸ Drums at Daggerford.