Coffeelocked (5e)
Coffeelocked is a quick guide to many of the ins and outs involved in getting up to speed with D&D 5e. The core rules work through all the options of the Rules as Written (RAW)¸ but there's a lot to take in and as the system has grown a run through key options can serve as a short cut to getting more out of the gameplay. Who is Coffeelocked intended for: Potential players thinking of giving 5e a go. New or young players looking for an overview of 5e to help unpack the rules. People who have bought some of the rules but rarely get a group to the table. Regular players absorbing more rule books and trying more varied gameplay. Fresh DMs who could use a bit of an overview and a few hints and tips. Expert DMs looking for a title to help get a new player or a new group running. What is Coffeelocked for: Inviting new players to try out 5e. Getting kids involved in trying out imaginative gaming. Forming groups that stick together and play through full campaigns. Developing a style of play that suits your table. Encouraging deeper character development. Contents: Coffeelocked. 6 RPGs. 7 Dungeons and Dragons 5e. 8 The Learning Curve. 8 Supporting New Players. 9 Old School - New School. 10 Playing to Win. 13 The 5e Core. 15 Adventures. 17 Making and Optimising PCs. 21 Classes 5e. 21 Spells. 28 Best Items. 31 Multiclassing. 33 Sorcerers. 35 Feats. 35 Races. 36 Backgrounds in 5e. 39 DMs - Relax. 40 Situations. 43 Golem Wars. 43 Ruins - The Isles of Wonder. 46 Lake - The Isle of Wonder. 47 Barrel Trap. 48 Thistle Games. 49 The Lagoon. 49