Choices & Consequences: A high lethality alternative to (5e)
Choices & Consequences is an alternative system of combat that changes how hit points¸ hit dice¸ weapon attacks¸ armor¸ AC¸ healing and damage acts in 5e¸ among other mechanics. Chapter 1. An explanation of how hit points function in the new system. With the new way hit points work¸ you can expect players to approach each and every threat with a level of caution. Chapter 2. In chapter 2 the changes to armor are listed out as well as tables listing the protection that each type of armor gives. Chapter 3. Chapter 3 describes damage¸ healing and death has been changed in the revised system. Chapter 4. Chapter 4 lists the adjustments to multiclassing. Chapter 5. Chapter 5 lists the quick fixes to feats and racal features. Chapter 6. Chapter 6 lists the calculations used to change the damage dice¸ hit points¸ armor class¸ damage threshold and damage reduction for monsters as well as example stat blocks for common monsters. Chapter 7. Chapter 7 lists the changes to character classes. Chapter 8. Chapter 8 lists the spell lists for new classes as well as the changes to spells. I hope you take a look and enjoy the contents of this supplement.