Calpurnias Guide to Practical Traps (5e)
Over 40 new traps and triggers for adventurers to encounter and even build themselves. Calpurnia's treatise on traps is a must-have for practical adventurers. Rather than detailing impossibly complex clockwork or magical contraptions¸ Calpurnia describes simple traps that adventurers are likely to encounter -- or even construct themselves. 5e Compatible. Builds upon the trap rules found in the Dungeon Master's Guide¸ and is compatible with trap rules from Xanathar's Guide to Everything. Trap Types. Features primitive traps¸ mechanical traps¸ alchemical traps and magic traps. Crafting Rules. Most traps have rules for crafting; including material¸ skill check¸ and time requirements. Give your players something to do with those tool proficiencies. Variants. Most traps include variants: ways to change the trap to be more powerful or just different. Practical Focus. An emphasis on traps made from items adventurers tend to collect¸ including acid flasks¸ alchemist's fire¸ caltrops¸ holy water¸ spell scrolls and wands. Illusion Traps. A special chapter on turning illusionist favourites major image and programmed illusion into deadly traps. Background. Calpurnia offers insight into many of the traps¸ discussing creative ways they can be used. Bookmarks. The PDF makes full use of bookmark features¸ with every item linked. Also¸ the Table of Contents is click-able. Illustrated. Art by Togohorn.