Born From The Preternatural (5e)
Remaining normal was never an option. After you witnessed otherwordly greatness of the place beyond the stars¸ there's only one more thing left to do. Let go of the frames of reality. Let go of what keeps you sane. May your untapped potential wander the horizons of the Far Realm. Born From The Preternatural expands the content of Those Lost In Madness by adding 4 more subclasses inspired by the cosmic horror. Play as a character influenced by the warping forces of the Far Realm! In this supplement you can find: Bardic College of Hidden Horizons True art lacks boundaries with inspiration coming from the least expected direction. True art can be used to reach farther than the mind can comprehend. When that happens¸ however¸ the horizons of artists are shattered¸ revealing a realm of infinite possibilities and truths so appalling¸ that escaping into madness seems the only right choice. Fighter's Archetype: Comet Juggernaut The passing of a comet is seen as an omen in various cultures. Comets are meant as signs of coming disasters or radical changes. They signal the birth of a hero. Some believe that the bright objects traveling across the sky are magical in nature and can bestow unnatural powers upon mortals. They are not entirely wrong. Ranger's Archetype: Gibbous Pilgrim Strange places that escape common comprehension exist in the far reaches of the universe. Even though they barely touch reality¸ they sometimes work as a passage to various planes of existence¸ connecting them like a horrific web. As such¸ these unimaginable places can act as a source of power normally associated with other realms. Abnormal travelers draw from them to access energies and strengths that would be otherwise unavailable to them. Arcane Tradition: Cerebrant People say knowledge is power and they are right. Not many of them¸ however¸ realize how corrupting power can truly be. There are questions that shouldn't be answered¸ doors that shouldn't be opened¸ books that shouldn't be read. Those who dare to look for forbidden knowledge are sure to find it eventually but only the ones who pursue it will wield its powers. 11 spells Use the cerebrotic powers of the Far Realm to destroy your enemies and bring the unspeakable horrors ever closer to your world. Among these spells are conversions from the 3rd edition. 4 creatures of the Far Realm Face monstrosities born from your worst nightmares or call them to fight for you! These creatures are converted from the 3rd edition. You can preview THE WHOLE title! Check out my other Far Realm supplements!