Zeitgeist and Adventure Path Subscription (4e)
EITGEISTTM is a critically acclaimed adventure path for D&D 4th Edition and PATHFINDER RPG from EN Publishing¸ brought to you by the same people who created the critically-acclaimed War of the Burning Sky campaign saga and featuring the same level of intriguing plot¸ memorable NPCs ¸ and a strong¸ immersive storyline.
NOTE THAT THIS ADVENTURE PATH IS NOW COMPLETE. ALL 13 ADVENTURES HAVE BEEN RELEASED.
- Free Player's Guide
- Free Campaign Guide (for GMs/DMs only; includes full plot of the adventure path)
In the ZEITGEISTTM campaign saga¸ your characters serve in the Homeland Constabulary of the nation of Risur¸ protecting the country and its citizens from foreign threats lurking within Risur's borders. During missions of espionage and assassination¸ your duty will be to root out hostile spies and pursue international conspiracies. As you learn more of your homeland's own secrets¸ however¸ your loyalties may be tested¸ may even be turned¸ and you may find that it is you whose hand controls the gears of the turning age.
The ZEITGEISTTM campaign saga consists of thirteen intricately crafted adventures¸ and is carefully designed to allow starting and stopping points while providing a cohesive¸ well-plotted story arc.
- Download the FREE campaign introduction!
- Download the FREE player primer handout (4E version)!
- Download the FREE player primer handout (PATHFINDER version)!
How it works
Once you have purchased this subscription product at RPGNow¸ you will receive the PDFs automatically as soon as they are released. RPGNow will sent you a notification via email (if your account settings allow this)¸ and the PDFs will appear in your downloads section at RPGNow. Please see our website and messageboard for support and questions¸ both to be found at http://zeitgeistadventurepath.com/
Steam and soot darken the skies above the city of Flint¸ and winds sweeping across its majestic harbor blow the choking products of industrial forges into the fey rainforests that dot its knife-toothed mountains. Since the earliest ages when the people of Risur founded this city¸ they feared the capricious beings that hid in those fog-shrouded peaks¸ but now as the march of progress and the demands of national defense turn Flint into a garden for artifice and technology¸ the old faiths and rituals that kept the lurkers of the woods at bay are being abandoned.
The Unseen Court¸ the Great Hunt¸ and the many spirits of the land long ago conquered by Risur's kings no longer receive tribute¸ but they cannot enter these new cities of steam and steel to demand their tithe. The impoverished workers who huddle in factory slums fear monsters of a different breed¸ shadowy children of this new urban labyrinth. Even their modern religions have no defenses against these fiends.
Times are turning. The skyseers - Risurs folk prophets since their homeland's birth - witness omens in the starry wheels of heaven¸ and they warn that a new age is nigh. But what they cannot foresee¸ hidden beyond the steam and soot of the night sky¸ is the face of this coming era¸ the spirit of the age. The zeitgeist.