The Mucklands Sandbox Campaign Setting
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A vast and colorful campaign sandbox¸ set in a world where the Muppets meet the Lord of the Rings.
The Mucklands Sandbox Campaign Setting is an expansive hexcrawl sandbox filled with hundreds of locations¸ NPCs¸ quest hooks¸ and rumors for players to pursue. Set in the Land of Eem¸ the fantasy world of the book series Rickety Stitch and the Gelatinous Goo and Dungeoneer Adventures¸ The Mucklands Sandbox is packed with enough material to last years of gameplay. While paired perfectly with the Land of Eem Core Rulebook¸ GMs can easily use this 400+ page tome as inspiration for campaigns in any tabletop RPG system.
Embark on adventures that are as silly or as serious as your group prefers! All quest hooks in Land of Eem are categorized by three different tones: Hijinks (think The Muppets or Labyrinth)¸ Derring-Do (think The Lord of the Rings or The Hobbit)¸ and Doom & Gloom (think Conan the Barbarian or Mad Max).
What's Inside
- 6 Regions with unique biomes and conflicts
- 140+ Locations (Settlements¸ Sites¸ Zones¸ Points of Interest¸ and Lairs)
- 40+ Factions
- 450+ NPCs (all with illustrations)
- 500+ Rumors
- 400+ Quests
- 70+ Heroic Titles that characters can earn during their journeys
The Setting
Eem is a land of color and wonder: a world with many storied regions and realms teeming with diverse cultures¸ characters¸ and creatures.
Eem is also a land in decay¸ for the great civilizations of the past crumbled long ago at the hands of the mysterious GLOOM KING. Ever since¸ the world has declined into an untamed¸ unchecked land filled with all manner of monsters and fiends¸ fearsome warlords and¸ most recently¸ greedy tycoons...ushering in an unruly industrial age called the DUNGEON ERA. A time chaotically run by rival corporations locked in a never-ending quest to outdo one another in business and expansion. All the while¸ average folk toil away in mines¸ factories¸ and dungeons¸ eking out a meager existence.
The southern realm of Eem and seat of corporate power¸ known as the MUCKLANDS¸ is broken into six distinct regions.
THE DRIPPY DOWNS
One of the few bastions of the old magical world¸ the Drippy Downs is a land of rolling green hills¸ home to trolls¸ faeries¸ dweorgs and other uncommon species- many doing their best to preserve the heritage of Eem's magical past.
FLEABAG COUNTY
The bustling region of Fleabag County is home to the Mucklands' biggest cities. Corrupt politicians and underworld criminals thrive like weeds as average folk toil away in factories and farms.
QUAGMASH
A wild region of swamps and bogs where pioneers¸ adventurers and big game hunters flock to either make names for themselves or succumb to the perilous wilderness full of gators¸ muckmen¸ and orches.
RIVER COUNTRY
A beautiful green country full of rushing waterways¸ River Country is not only home to peaceful quortles and peasant folk¸ but to wily rascals and obscenely wealthy river barons who endlessly duke it out for supremacy on extravagant riverboats.
SCALAWAG STRAND
The infamous coastline of the Mucklands¸ brimming with pirates out to rob seafarers blind-or worse. And if the pirates aren't enough to deter you from the open seas- beware! For upon the peaks of Terror Island¸ and in the unknowable depths of the ocean¸ there be monsters!
THE USED T'BE FOREST
Home to the tycoons and corporations that fuel the Dungeon Era¸ the Used T'Be Forest is a barren landscape of cracked earth and felled trees. A true testament to what happens when big business and small moral fiber make a mess of the natural world.
