WWII: Operation WhiteBox (FREE) (d20)
i>The Great Crusade. That's what General Dwight D. Eisenhower called the effort to defeat the Axis powers in WWII.
Tabletop roleplaying games have always been about epic quests¸ heroic deeds¸ and great crusades. These games feature mercurial wizards¸ diabolical dragons¸ and cunning adventurers. Such fantastical tropes are not so different from what has come to pass in our own history. In fact¸ it is that commonality which gives such stories their power.
But what gives World War II its true power is that it was all real. It happened. Real men and women fought and died-including many of our own living ancestors. They laid down their lives when faced with unfathomable evil. And that is legendary. WWII: Operation WhiteBox is an homage to these heroes¸ both living and fallen.
With reverence to those men and women¸ we embark on this great and noble undertaking...
James M. Spahn
Barrel Rider Games
PRINT VERSION AVAILABLE HERE: https://www.rpgnow.com/product/196284/OWB001-WWII-Operation-WhiteBox
WWII: Operation WhiteBox is a roleplaying game of WWII special forces action designed for compatibility with the Swords & Wizardry WhiteBox roleplaying game.
In WWII: Operation WhiteBox¸ the player characters (PCs) play the role of WWII special forces operatives. They may be formally trained and part of an officially designated special forces unit such as the SAS or U.S. Army Airborne¸ or they may simply be guerilla fighters dedicated to making life hard for the German Army. They may also be covert agents working for organizations such as the SOE or OSS. Whatever their affiliation¸ their job is to complete missions behind enemy lines¸ paving the way for the next Allied advance.
WWII: Operation WhiteBox is a standalone game that uses the Swords & Wizardry WhiteBox rules as its base. In addition to standard gameplay rules¸ the game contains the following:
- CHARGEN: This includes Attributes¸ Nationality¸ Rank¸ Profession¸ etc.
- NEW CLASSES: Eight new classes including the Charmer¸ Combat Engineer¸ Grunt¸ Maquis¸ Sniper¸ Tactician¸ Wheelman¸ Uberlaufer¸ each with their own unique abilities.
- GEAR AND WEAPONS: A list of typical WWII weapons and gear. Weapons are statistically grouped by function (Large Rifle¸ Small Handgun¸ Submachinegun¸ etc.) with some named examples to add flavor (M1 Garand¸ Derringer¸ MP40¸ etc.).
- PLAYING THE GAME: Rules for Saving Throws¸ Surprise¸ Reaction Rolls¸ Movement¸ etc.
- PERSONAL COMBAT: Rules for "theater of the mind" combat including new rules for automatic weapons¸ using cover and concealment¸ and explosives.
- VEHICLE COMBAT: Rules for "theater of the mind" vehicle combat (basically the same as personal combat) and vehicles grouped and statted out (Small Truck¸ Medium Tank¸ Small Aircraft¸ etc.) with named examples to add flavor (Kubelwagen¸ M4 Sherman¸ Brirish Spitfire¸ etc.).
- GAMEPLAY EXAMPLE: A gameplay write up to show some of the new concepts in action.
- COMMON NPCs AND ANIMALS: Stats and descriptions for civilians¸ soldiers¸ and common European animals.
- COVERT SPECIAL FORCES EQUIPMENT: Descriptions of some real world equipment designed and/or used by special forces during WWII.
- THE WWII CAMPAIGN: This chapter gives an overview of the different theaters¸ major events of the different time periods¸ and lots and lots of tips for running a WWII campaign.
- SPECIAL FORCES IN THE EUROPEAN THEATER: An overview of various All