Wisdom from the Wastelands 51: Mutated Animal/Plant Genotypes (d20)
When a player character wishes to play a mutated animal or plant¸ he has several choices to make. Animals alone represent a large category but can actually be mammal¸ reptile¸ amphibian¸ avian¸ or even insect¸ and plants are no less diverse. Most animals have different types of advantages and disadvantages - some are very strong¸ while others are very agile¸ some can fly¸ some breathe water. Plant capabilities and drawbacks can be even more strange and profound.
What kind of animal do you want to play? How "human" do you want your animal character to be? Do you want to be able to use weapons and tools? Do you want to be able to talk? Walk like a human? This expanded issue of Wisdom from the Wastelands answers those questions and guides you through the process of playing a mutated animal or plant character!
Wisdom from the Wastelands is dedicated to providing useful information¸ game content¸ and ideas to players of modern¸ science fiction¸ and post-apocalyptic table-top and role-playing games in general and to fans of Goblinoid Games' Mutant Future RPG in particular. The material it contains are compatible with it and any others that use the "Basic" system introduced in the most popular role-playing games of the early 1970s and are easily adaptable to many other games (especially successor systems¸ to include those covered by the Open Game License).
Our goal is for each thematic issue of this publication to contain a variety of useful and earnest content that will inspire Game Masters and players alike and provide them with things that they can immediately plug into their games. We very much hope you will find this and other issues of the Wisdom from the Wastelands to be useful and enjoyable!