Travellers' Tales: Seas of Blood: Fantasy on the High Seas (d20)
From the lowly deckhand of a fat merchant ship to the deadly pirate captain¸ the men of the sea are an eclectic mix but all have a profound respect for the ocean on which they ply their skills. It is said that one man of the sea may recognise another immediately and without words¸ from the other side of a smoke-filled tavern¸ for each shares a bond that links them together in a way those land-bound can never truly understand. To undertake a life on the high seas is¸ many might say¸ a vocation and there are veterans of the waves who swear by this - by signing on with a crew of whatever vessel¸ a man is making a life altering choice and choosing to pursue his greatest dreams as he hears the call of the sea. There are also those who search purely for profit¸ for it is certain that the majority of the wealth from many nations travels by sea. The merchant looks to his trading vessels to garner immense wealth by travelling to far off lands and bringing back goods that his civilised world may never have even heard of. The pirate looks to his fast galley to outrun such trading ships and cause them to surrender with as little damage as possible. The admiral looks to his vast fleet of frigates¸ galleys¸ battleships and even dreadnoughts to maintain the security of his nation and funnel trade into his own ports rather than those of rival kingdoms. Ships form the core of any sea-borne enterprise¸ whether military or trade¸ but it is the men who serve on board that deserve the greatest attention. Few so-called civilised men could spend a week on board the typical merchantmen without succumbing to sickness or disease and yet the true sailor endures terrible hardships and peril for months at a time¸ demonstrating a bravery and rare resolve rarely found in those spending their lives on dry land. New prestige classes¸ including the Buccaneer¸ Corsair and Navigator-Wizard To be supported by Ships of the Goblinoids¸ Ships of the Elves and The Slayer's Guide to Sahuagin Druids can learn the skills of the awesome Sea Druids without pesky multi-classing! Fully compatible with all combat rules from all other publishers Heralding the release of Mongoose's Open Mass Combat System (OMCS) A multitude of new ships¸ from the rugged Sloop¸ through the gnomish submersibles¸ right up to the legendary Battleships and Dreadnoughts. New magic - guide your ship through the heaviest storms¸ or crush your enemies with the power of the Tsunami! Includes rules for fishing¸ both line and trawling!!! New sea monsters to terrorise your players¸ from the almost friendly Talorani to the great Leviathan. Ships screws¸ trebuchets¸ rams¸ fire projectors and many more weapons to beat that pirate ship into submission
Weighing in at 128 pages¸ Seas of Blood is the definitive sourcebook for gamers interested in taking their campaigns beyond the shore. As well as providing detailed rules-based information on sea-based scenarios and campaigns¸ players will now have access to a full trading and merchant system¸ as well as fantasy battleships and dreadnoughts¸ subjects that have never before been properly covered in fantasy. Any group will delight in the sheer weight of military power they may gather in their navy.
Seas of Blood provides Games Masters and Players alike with a cost effective way of introducing a whole new dimension into their games - adventure on the high seas. Building upon successful sourcebooks of previous editions¸ Seas of Blood expands and enhances this genre by bringing a true fantasy feel to any marine-based scenario.