The Weird That Befell Drigbolton (d20)
Something fell. A sickly gloaming lit up the night like mock daylight¸ just for a monent¸ and then the hills trembled. Now¸ an alien entity lies brooding in a crater gouged out of the moor. Local folk are enraptured with the toothsome jelly exuded by this being¸ but are blind to the true nature of the events unfolding in their rustic little backwater.
The Weird That Befell Drigbolton is an investigative¸ event-based module for characters of 3rd to 5th level involving: a fallen star¸ frothing masses of pink jelly¸ manna fever¸ religious fervour¸ a warped manor house¸ psychedelic star-debris slowly twisting the nature of reality around it.
- Area map (a single six-mile hex) with 11 detailed¸ weird locations.
- A gone-wrong manor house "dungeon" with 16 encounter areas.
- Descriptions of the people and locations in the hamlet of Drigbolton.
- Charts delineating the unfolding weirdness over a seven day period.
- Guidelines for different directions the referee might choose to take things in¸ in the longer term. (The events in this module could easily be used to kick-off a much longer series of adventures¸ as the PCs and other powers in the region wrangle with the consequences of a heavenly body on earth.)
- Random event tables¸ including encounters¸ environmental oddities¸ and caches of loot.
- Mini bestiary with over 20 new monsters. (Actually¸ nothing in this module is "standard". You won't find any of this stuff in your trad monster manuals.)
- Cheat-sheets summarising the module for quick reference at the table.
- Statted for Labyrinth Lord¸ usable with any vintage fantasy game.
While this adventure is set on the fringes of the monster-haunted forest¸ Dolmenwood¸ the hamlet of Drigbolton and the strange goings-on there can easily be placed in any weird fantasy campaign.
Further Dolmenwood-related ephemera can be found here.