The Immortal: Unliving (d20)
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The Immortal:Unliving
Golems of Flesh and Mechanical Men
by Ben Mowbray
Art by:
Ben Mowbray
Owen Kuhn
and
John Milner
Flesh golems -- iconic monsters inspired by Mary Shelly's Frankenstein and the myths surrounding the Cabalist alchemists of medieval and renaissance Prague.
Automatons -- clockwork creations made to resemble human beings¸ machines that emulate a semblance of human life.
The idea that life can be created¸ or that the dead can be brought back to life¸ is a recurring theme of modern horror that has been with us in one form or another for centuries.
As creatures constructed of the dead and brought back to life¸ or creatures that never lived to begin with¸ flesh golems and automatons are in theory unable to die naturally because they are already dead¸ or were never alive to begin with. Therefore¸ like the vampire¸ they face an eternity of existence.
Continuing on with The Immortal series¸ The Immortal: Unliving explores the subjects of the flesh golem and the automaton. Following in the shadows of his immensely popular The Immortal: Vampires¸ Ben Mowbray brings the subject of the sentient construct to life with clear and concise information on many aspects of the use of Mad Science in a Fantasy Setting; with additional information on using this book in d20 modern.
Catering to DM and player alike¸ The Immortal: Unliving gives you everything you need to run constructs as NPC'c or as player characters in your d20 campaign.
This products features include:
An overview of golems and automatons throughout history and fiction
Tips on roleplaying automaton creatures and Frankenstein's Monster-like characters that have been given a semblance of life
Rules for adding sentience to non-sentient constructs
Two new skills -- Knowledge (science) and Craft (clockworks)
A variety of new feats geared towards constructs¸ specifically PC flesh golems and automatons
A variety of new feats geared towards constructs¸ specifically PC flesh golems and automatons
Construct components that can be implanted or installed in constructs to boost their capabilities
A host of other optional and variant rules covering constructs
New equipment¸ including construct-specific armour¸ clockworks¸ and strange new devices -- the byproducts of mad science
27 new construct monsters and templates¸ including the automaton¸ flesh golem template¸ patchwork bride¸ reanimated¸ simulacrum¸ toxicant flesh golem and the transplanted clone!