The Future We Saw (d20)
This is the Print version. The pay what you want version is available here. Feel free to take it for a spin and come back later to get the physical book!
Cyberpunk is a 1980s genre about the fear of the future. That future is now.
The Future We Saw a game of politics conducted through other means¸ while the early 2020s Capitalism is in its death throes.
Blackmail. Murder. Hacking. Infiltration. Corruption. The kind of fiction that you wish fake news sites authors would write about¸ if they could write. The Future We Saw is about current politics¸ seen through the lenses of cyberpunk concerns and fear. Play as agents for one of many organizations¸ working behind the scenes.
Centered about faction play¸ the characters are fixers¸ assassins and hackers working for a political group or a corporation¸ helped in their missions by Seers¸ normal people that due to AI-related trauma have internalized the AI immense prediction capabilities¸ and can use them for their own sake.
The game features:
- Four classes of fixers: the Veteran¸ the PsyOp¸ the Specialist¸ the Seer. 5E compatible.
- Future Sights: how to use the Seers' predictive power in play¸ and in which ways they impact and shape the campaign.
- Mental Health: Stress¸ Burnout¸ Breakdown.
- New combat: firearms¸ tactical armour¸ grisly wounds.
- Factions: how the five type of factions vie for power and interact with each other.
- Mission rules¸ procedures to structure play through missions¸ and provisioning of equipment (there is no shopping list)
- Schemes¸ high level machinations of Factions¸ how to grow and evolve them.
- Dublin2020¸ a Dublin-centric campaign¸ written by Erin Nieudan.