The Cthulhu Hack: Thro' Centuries Fixed (d20)
You wake groggy; your body stiff¸ your sight obscured. You stir; vigour oozing slowly back into your muscles like you've slept for an age. As your vision clears¸ you find your surroundings unfamiliar¸ the colours and light queer. You struggle to call out for help¸ but cannot find the words. You struggle to remember much of anything - were you drunk? Drugged? Sick?
Perhaps¸ with hindsight¸ you were better not knowing...
Thro' Centuries Fixed starts with the investigators waking to unfamiliar surroundings¸ though those around them appear to recognize them. Evidence leads the investigators to discover they have been meeting in public¸ but they can't recall any of it. As the characters find out more¸ it becomes clear that something isn't right and some impending doom threatens the small town community - and possibly the whole world.
This Cthulhu Hack adventure is designed as a stand-alone scenario¸ suited to running as a one-shot or extending over two or three sessions. It makes an ideal adventure for convention play or as an introduction to The Cthulhu Hack system. The investigation includes thoughts on campaign play - and given the short term amnesia that leaves the investigators initially clueless¸ could easily be worked in to using existing characters. They just won't recall who they are or why they're in this small community.
Suitable for any modern day game system of investigative horror.