The Cthulhu Hack: Save Innsmouth (Chapter 0) (d20)
You're all students at Arkham's renowned Miskatonic University. Between terms¸ you're taking the opportunity to go hiking. You've taken an interest in the newspaper and local TV reports of construction in the north-east¸ along the coast¸ that will see a piece of history¸ a town preserved since Prohibition times¸ bulldozed to make way for a luxury health spa resort. This will be the last chance to see the place intact before The Man clears away another chunk of America's heritage in the name of progress.
This Cthulhu Hack adventure is designed as a stand-alone scenario and can be run as a one-shot adventure over a single sitting from three to four hours of real time. It makes an ideal adventure for convention play or as an introduction to The Cthulhu Hack system.
The new v1.5 edition of The Cthulhu Hack includes the text of Save Innsmouth as a sample adventure. However¸ the adventure remains available separately as it's suitable for any modern day game system of investigative horror.