The Chosen One - Prologue (d20)
The Six Duchies is a place always expecting some level of tension; the annual raids out of the deserts by goblins and hobgoblins¸ and a neighbouring nation devoted to warlike gods and a history of bloody war. Into the mix of this tension¸ the players arrive in a city far from where the goblins usually raid¸ but close to the warlike Parlassia. All arrived for their own reasons¸ some plagued by nightmares from childhood¸ and others filled with wanderlust¸ they unite for reasons only they know about to potentially make lives as mercenaries. Until they get sent on that particular job¸ and it leaves them on a precipice of a much bigger problem than a village or two needing to be rebuilt or a few hundred livestock stolen. And that problem seems to be wrapped up in a book¸ written in the Goblin language¸ wrapped in cured wolf pelts¸ and found amongst piles of strange loot in a raider's tent. Technical Information: 3.5 Edition¸ Party of 4 to 6¸ and starting at Level 1. This is a set of missions¸ with some background information and resources of the world for GMs who want to do their own creations¸ intended to take a party of four players from Level 1 to approximately Level 3 across a variety of situations in urban and wilderness environments. From uncovering the real murderer¸ to shady espionage work¸ and sometimes working for the Guildmistress of the Bowyers and Fletchers¸ the players end up with a diverse experience of what can be found within the Six Duchies but left on something of a cliff-hanger with a strange book in their hands. In the future¸ the remainder of the campaign will be released as a single volume¸ along with the prologue¸ which will take the players out past Level 15 as they progress farther through the plot.