Spells & Magic (d20)
20 New Feats; 10 New Prestige Classes [Blood Mage¸ Dragon Mage (of which there are three types)¸ Faerier¸ Reflecting Master¸ Jewel Mage¸ Soul Gem Guardian¸ Rune Mage¸ Shadetouched¸ Spellsinger¸ Totem Mage]; 124 New Spells (and they're not all just for wizards and sorcerers; a number of cool bard¸ paladin¸ druid¸ and ranger spells await other casters); Strange Brews (10 brews that show the effects of placing 4th-level and higher effects into potions¸ along with rules to make more brews); 40 New Magic Items¸ weapon qualities¸ armor qualities¸ and other cool tidbits.
Magic is a powerful force in most fantasy worlds¸ and many are the paths open to those who seek magical power. From the arcane to the divine¸ Spells & Magic provides information for both players and DMs and is easily useable in any d20 campaign world. This is more than just a book of spells and magical items. New prestige classes focusing on new thoughts of magic also fill the book. And like all Bastion Press products¸ it's designed to be used with any d20 campaign world.
What's in Spells & Magic? Well¸ here's a rough breakdown: 20 New Feats; 10 New Prestige Classes [Blood Mage¸ Dragon Mage (of which there are three types)¸ Faerier¸ Reflecting Master¸ Jewel Mage¸ Soul Gem Guardian¸ Rune Mage¸ Shadetouched¸ Spellsinger¸ Totem Mage]; 124 New Spells (and they're not all just for wizards and sorcerers; a number of cool bard¸ paladin¸ druid¸ and ranger spells await other casters); Strange Brews (10 brews that show the effects of placing 4th-level and higher effects into potions¸ along with rules to make more brews); 40 New Magic Items¸ weapon qualities¸ armor qualities¸ and other cool tidbits.
20 New Feats; 10 New Prestige Classes [Blood Mage¸ Dragon Mage (of which there are three types)¸ Faerier¸ Reflecting Master¸ Jewel Mage¸ Soul Gem Guardian¸ Rune Mage¸ Shadetouched¸ Spellsinger¸ Totem Mage]; 124 New Spells (and they're not all just for wizards and sorcerers; a number of cool bard¸ paladin¸ druid¸ and ranger spells await other casters); Strange Brews (10 brews that show the effects of placing 4th-level and higher effects into potions¸ along with rules to make more brews); 40 New Magic Items¸ weapon qualities¸ armor qualities¸ and other cool tidbits.
Spells & Magic
by Sam Witt¸ with Lee Hammock and Joe Crow
Spells & Magic represents a unique combination of spells¸ prestige classes¸ magic items¸ and schools of magical thought that are an excellent addition to any fantasy campaign setting. From the blood mage who fuels his spells with his own life force¸ to dragon mages that build their treasure troves¸ to spellsingers and everything in between¸ Spells & Magic has something to add to any spellcasting class.
This digital release of the book also includes all known errata¸ plus an index. Two version are included (one with borders and one without) for easy printing.
What's in Spells & Magic?
20 New Feats; 10 New Prestige Classes [Blood Mage¸ Dragon Mage (of which there are three types)¸ Faerier¸ Reflecting Master¸ Jewel Mage¸ Soul Gem Guardian¸ Rune Mage¸ Shadetouched¸ Spellsinger¸ Totem Mage]; 124 New Spells (and they're not all just for wizards and sorcerers; a number of cool bard¸ paladin¸ druid¸ and ranger spells await other casters); Strange Brews (10 brews that show the effects of placing 4th-level and higher effects into potions¸ along with rules to make more brews); 40 New Magic Items¸ weapon qualities¸ armor qualities¸ and other cool tidbits.
For a PDF version of the Table of Contents¸ Introduction¸ Index¸ and Open Gaming License¸.