Slayer's Guide to: Lizardfolk (d20)
The most blasphemous of scholars would place the creation of the world not in the hands of the gods¸ but in the hands of nature herself. In such a creation myth it was not the elves or the dragons who came first¸ but the reptiles - the dinosaurs¸ the crocodiles¸ the lizards and the lizardfolk. Of course¸ such a myth has little basis in the truth of things¸ but it is an interesting postulation. There is no doubt that the race of creatures known as lizardfolk¸ or lizardmen¸ is an ancient one indeed. Often overlooked because of their savagery and animalistic tendencies¸ the lizardfolk people are as much a part of the history of the world as men¸ dwarves and elves.
As a reptilian race¸ lizardfolk prefer to live in the warmer parts of the world¸ in swamps and marshes throughout such climates. They often build settlements of dome-like mud huts deep within swamps¸ hidden away and guarded against outsiders who would harm the tribe. Lizardfolk are unpredictable within their habitat - sometimes dealing peacefully with outsiders¸ sometimes attacking them ferociously. Adventurers travelling through swampland should be vigilant - their passing will almost certainly be known to the near invisible lizardfolk sentries but they may never realise that they were being watched. If provoked into a fight¸ lizardfolk are a very dangerous people indeed.
Inside you will find:
- Lizardfolk Physiology
- Habitat
- Lizardfolk Society
- Methods of Warfare
- Roleplaying with Lizardfolk
- Scenario Hooks and Ideas
- The Boneyard
- Lizardfolk Characters