Search for the Tri-Stone (8) (d20)
A 5th Edition compatible adventure for four to six PCs of levels 6-9
When you are successful ¸ your reputation will spread farther and more widely than you might imagine. And when that reputation reaches those who believe that "the enemy of my enemy is my firend¸" you might just find yourself working with and for some interesting people. So when the village go-between for the mayor of Rybalka and local Vikmordere tribespeople asks the party to recover an item¸ you can't be sure exactly who you are going to earn your coin from.
The PCs find themselves having to tread a very thin line to be successful with this job; the Monachy's agent in Rybalka is very interested in what they are doing¸ as are other¸ less friendly tribes; but the PCs don't know this. In fact¸ there is much they don't know and they will only become aware of some of the implications of their actions when potential problems become reality. Of course¸ if they'd know they were meant to find a ship buried in a cliff face¸ defeat its entire crew before finding great beauty in physical and material form¸ take what belongs to a king and then return unnoticed through territory claimed by old enemies and new allies¸ they would have prepared quite differently¸ wouldn't they? Ah¸ hindsight is a wonderful thing…
Also included in "Search for the Tri-Stone":
- Maps by 3x ENnie Award winning Cartographer Todd Gamble
- New Runic Language introduced through a Runestick which PCs may use on their journey to decode puzzles and find clues in their search for the Tri-Stone
- High resolution map of the Thingallor Burial Shrine
- New Monster: Zombie Handmaidens
- Numerous New Maps and Illustrations!
- New Magical Items: Sword and Shield of King Rytan
- New Artifact!
- Here's what Paizo reviewer ENDZEITGEIST says about A8: Search for the Tri-Stone: "Just when I thought I knew what to expect at best from adventureaweek.com¸ they pull this one out of their hats. Let me spell it out for you: This is as of yet by far their best module - from the awesome puzzles (that should stupefy no player¸ but be fun and come with DM-aids to help stuck players) to the iconic dungeon and sense of ancientness¸ I can find no weakness in the narrative or the module's overall presentation. In fact¸ I was positively blown away by how neat and concise the narrative is presented."