Random Encounters: Roadblock (d20)
Random Encounter: Roadblock
Version: 1.0
Genre: Sword and sorcery adventure
Interior Illustrations: 3 (including 1 map)
Page Count (Including cover and OGL): 10
Roadblock is a fully detailed random encounter designed for a typical group of 7th-9th level adventurers. While traveling through the wilderness¸ the heroes encounter a massive dinosaur carcass blocking their way. There are other travelers held up by the roadblock as well¸ and they look to the heroes for help. Unfortunately¸ the carcass is massive¸ there is a monster lurking inside it¸ and it is lying on the edge of a cliff. As the heroes confront the monster¸ chaos breaks out among the NPCs¸ doubling the heroes' difficulties . This encounter includes maps of the local area¸ d20 statistics for an advanced otyugh¸ and rules for the very dangerous environment the characters will have to fight in. Like all supplements in this series¸ this PDF includes information on. the background and terrain effects of the encounter¸ the monster's tactics¸ and possible ways for the heroes to gain bonus experience points from this encounter.
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Vital Information
Encounter Level: 8
Locale: Any hills or mountains of non-arctic climate.
Recommended Class: Cleric¸ Wizard¸ Rogue
Summary: A rotting dinosaur carcass with a monster lurking inside blocks the bridge. Meanwhile¸ trouble brews among the NPCs.
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The Random Encounters series from Bloodstone Press features unique encounter situations that can be used as small diversions during an existing campaign or the beginnings whole new campaigns. Each installment in this series details one encounter that can be easily worked into almost any d20 campaign of fantasy adventure. Typically these encounters involve multiple conflicting factors or ambiguous situations that are sure to keep your players on their toes. All Random Encounter supplements include details about the encounter's background¸ terrain¸ possible outcomes¸ and rewards as well as any relevant d20 statistics. Many also feature rare magical items¸ spells¸ monsters¸ variant rules ¸ or NPCs. These supplements are ideal for DMs who are not quite prepared for their next game¸ or are looking for some new ideas to work into their next adventure. Most random encounters take anywhere from a half hour to 2 hours of real time to resolve¸ making them perfect for those occasions when a player is running late or when there is only time for a short session.
The Random Encounters series includes the following titles: