Necromancer World Collection (d20)
5 Great Necromancer products for a Great discount! Bard's Gate City of Bards Bard's Gate ¸ the free and independent city¸ is a political and military power of eastern Akados¸ and arguably the greatest city on the continent. Come¸ join us in the fabled City of the Lyre at the crossroads of adventure and danger¸ fortune and fate. Inside you will find: The history¸ culture¸ and geography of Bard's Gate and the greater Lyre Valley. The city's many districts such as the Bridge¸ Old Temple¸ and Underhill quarters. Guilds¸ cults¸ and other organizations¸ both overt and covert. 8 adventures set in Bard's Gate for levels ranging from 1st through 10th. Full color map appendix with pull out map of the city. Bard's Gate is set in the World of the Lost Lands ¸ but serves as an expansive urban setting for any campaign. A Revised Third Edition (3.5) city supplement for Game Masters and players Rappan Athuk Reloaded The Granddaddy of All Dungeons! The granddaddy of all dungeons returns! From the lair of Zelkor to the lair of Orcus¸ intrepid adventurers have crawled these halls for decades. Treasures and monsters abound¸ but can you find your way out again? Lost in the red mists¸ you wonder. The Bloodways await. Kill them all¸ Orcus will recognize his own! Rappan Athuk Reloaded contains the entirety of the original Rappan Athuk series¸ along with many new levels and a massive wilderness expansion¸ all updated for the revised rules. Not just a rework¸ this expanded version contains tons of new material¸ detailing 36 dungeon levels and dozens of wilderness areas. * Endless adventure in the most challenging dungeon ever devised. * The most difficult puzzles¸ traps¸ riddles¸ and quests to solve. * Years of adventure for your characters. Contains three books: Book 1: The Dungeon of Graves - 232 pages of dungeon crawling Book 2: Servants¸ Slaves¸ and Food - 96 pages of monsters and NPCs Book 3: Pathways to Damnation - 56 pages of maps. Tomb of Abysthor Detailing the sprawling Stoneheart Dungeon ¸ this adventure takes you deep beneath the mountains into the ruined shrines and burial catacombs of the gods¸ Thyr and Muir. It includes appendices covering new monsters¸ spells¸ and magic items. This module is set in The Lost Lands but can be easily added to any fantasy campaign. A Revised Third Edition (3.5) adventure for four to six player characters of levels 2-8 Demons and Devils The End of A Quest? There it lay¸ the fabled H oly Sword of Karith ¸ within the onyx altar just as the legends told. As you step over the corpses of the final guardian creatures¸ you shift your shield to your back. Your thoughts turn toward your triumphant return with this wondrous item of legend. But as your hand reaches for the hilt¸ the wizard screams. Turning¸ you see a gathering of blackness containing a monstrous winged figure that is blacker still. Your nostrils fill with the sulfurous vapors of the Abyss¸ and you hear its booming voice¸ freezing you where you stand: " FOOL! Did you believe I would let this be so EASY?" Wicked Hiding Places Need a difficult hiding place for that holy sword your paladin is questing for? Then Demons and Devils is for you! Demons and Devils is the first module in our "Lair" series¸ a set of modules containing short adventures useable in one or two game sessions for the overworked Dungeon Master who doesn't need a full-scale dungeon. Published under the D20 system¸ Demons and Devils contains three short¸ difficult dungeons: The Sorcerer's Citadel¸ "Ra's Evil Grin"¸ and The Pit of Despair. Each of these is a perfect hiding place for items a party may be questing for. And in the fine Necromancer Games tradition¸ each of these short dungeons centers around a demon or devil which guards that item. We've made the dungeon