Monster (d20)
This sourcebook contains everything a GM or player needs for campaigns involving monster races as PCs. It includes all of the information you need for playing orcs¸ trolls¸ and all manner of monsters as player characters. Additional rules for new races and cross-breeds are also included.
The beasts within are yours to command.
- New feats
- New spells and magic items
- Rules for monster PCs
- 9 new prestige classes
- New monster races as adversaries
- 17 new races and original cross-breeds
Where reality ends¸ fantasy starts and at the heart of fantasy lies monsters. Roaming bands of mercenary monsters run along side their human and elven compatriots¸ searching out adventure and making names for themselves. Orcs¸ minotaurs¸ and all the rest are packed into one book. And now that you have Evil¸ GMs can run full monster campaigns. Details about monster culture¸ psychology¸ and adventuring provide GMs and PCs with enough information to run an entire party of trolls¸ ogres¸ ettins¸ orcs¸ goblins¸ and more. Rules for mixed races¸ new feats¸ and skills only monsters know. New prestige classes¸ rules for PC monster races¸ and new magic await.
Where reality ends¸ fantasy starts and at the heart of fantasy lies monsters. Roaming bands of mercenary monsters run along side their human and elven compatriots¸ searching out adventure and making names for themselves. Orcs¸ minotaurs¸ and all the rest are packed into one book. And now that you have Evil¸ GMs can run full monster campaigns. Details about monster culture¸ psychology¸ and adventuring provide GMs and PCs with enough information to run an entire party of trolls¸ ogres¸ ettins¸ orcs¸ goblins¸ and more. Rules for mixed races¸ new feats¸ and skills only monsters know. New prestige classes¸ rules for PC monster races¸ and new magic await.