Luxania: Kent's Crossing (d20)
ritty OSR Fantasy Setting by Travis Legge
The mortal lands are divided. A dozen kingdoms lie scattered across the world¸ separated by dangerous wilds filled with bandits and monsters. The bravest mortals act as adventurers¸ guiding travelers between the kingdoms¸ killing monsters to thin their numbers¸ and plundering ruins in search of the lost treasures of the golden age. This is the world of Odysseys Overlords!
A GAZETTEER by Andrew WrightFOR Odysseys Overlords
Along the north-west coast of Luxania lies the small town of Kent's Crossing. Capt. Thatcher Kent had once set up a thriving port town prior to the Schism. At the time¸ Kent's Crossing had swelled with the fortunes of a successful trade with one of the tribes from the Orclands - stories of gold and riches beyond anything dreamt of in the past 1000 years were said to have passed through the port and onto the major cities of Luxania. Rumors have it that the Gem of Divine Insight was to have passed across the Galewind Narrows and through the village of Kent's Crossing on its way to the Invisible Academy¸ having been found in a temple in the Orclands.
Sadly¸ the port has fallen on hard times since the Schism. The city¸ once populated by shining buildings and wealthy merchants has seen the most prosperous families leave for bigger cities¸ with their generational hold loosening on the city. Indeed¸ the Spellscorched and Wild Folk who make up most of the population left behind were working class - dock workers and ship builders¸ or sailors too old for one more journey. Only a few ships dock and sail from Kent's Crossing anymore¸ moving Ice and cold-weather fruits along the coast. Relationships with the tribes of the Orclands have never really recovered.
The Odysseys Overlords Player's Guide is available at
For those of you who wish to assume the role of the Game Master¸ the Odysseys Overlords Game Master's Guide is available at
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