Experts (3.5e)
Experts v.3.5 takes the concept of the Expert non-player-character class briefly described in the Dungeon Master's Guide and gives it unprecedented depth and playability. This 176-page book includes:
* More than 30 fully detailed Expert types¸ including the Alchemist¸ Blacksmith¸ Courtesan¸ Merchant¸ Miner¸ Navigator¸ Physician¸ Sage¸ Sailor¸ and Weaponmaker.
* The Specialist¸ a new basic character class that players can use to create versatile "adventuring Experts" of any sort.
* Guild Master¸ Militia Leader¸ and Spellcrafter prestige classes¸ the latter of which can allow Experts¸ Specialists¸ and other characters to gain specialized magical abilities that they can use to enhance their mundane abilities.
* More than 100 skills¸ including dozens of Crafts and Professions and detailed rules for creation of everything from weapons and armor to buildings and ships.
* Convergence Tasks¸ activities that can be accomplished as the result of having ranks in two or more skills (e.g.¸ use of Craft (Blacksmithing) and Profession (Mining) to perform Smelting). These can allow characters to perform relatively specialized functions but does not inundate the game with obscure¸ rarely-used skills.
* A section of 20 new Feats.
* 22 new magic items.
* More than two dozen ready-to-use NPC Experts that can be used as-is or easily modified to suit any campaign or adventure.
* Flavor text from a number of literary sources that can help stimulate interest in the various sorts of Experts presented in this book¸ suggest how they might be used¸ or show them in a different light than usual.