Divine Arsenal: Banner Spells (d20)
Divine Arsenal: Banner Spells introduces a new type of spell into fantasy RPG campaigns - the "Banner" spell. A banner spell creates a magical construct in the shape of a flag that "attempt to impose the world-vision of a deity on a limited area" (i.e.¸ they have an affect on all creatures within an area). The banner can also be used as an offensive weapon¸ though discharging it in this manner ends the spell.
SAMPLE SPELL:
Pennant of Peace
Enchantment [Compulsion¸ Mind-Affecting]
Level: Clr 3¸ Pal 4
Components: V¸ S¸ DF
Casting Time: 1 action
Range: Personal
Effect: Banner that generates an emanation with a radius of 5 ft. + 5 ft./2 levels¸ centered on you
Duration: 1 round/level (D)
Saving Throw: see text/No
Spell Resistance: Yes/Yes
You create an ivory-colored banner with a black outline of a dove in the center. While you hold it¸ an air of peace and tranquility infuses the surrounding area.
Any creature within the effect of the spell attempting to strike or otherwise directly attack another creature¸ even with a targeted spell¸ must attempt a Will save (this applies whether the target of the attack is within the affected area or not). If the save succeeds¸ the creature can make the attack normally. If the save fails¸ the creature can?t follow through with the attack¸ and that part of its action is lost. This spell does not otherwise prevent those within the affected area from being attacked or affected by area or effect spells. A new Will save must be made each round in order to attack¸ even if the creature was itself attacked by its desired target the previous round.
Attack: A successful touch attack with the Pennant of Peace deals 5d6 points of subdual damage.