Blood and Circuits: Cybernetics (d20)
This product takes RPGobjects' popular Blood and Circuits system for inventing new devices and applies it to cybernetics. Includes rules and advice for adding cybernetics to campaigns of Progress Level 3-9¸ advice on making cybernetics an important part of any game and a new Advanced Class¸ the Cyborg for the hero who integrates technology into his very being to become the ultimate combination of man and machine.
Includes the Cybersoldiers campaign model¸ a PL 5 setting built around cybernetics as the main form of FX.
Pages: 24
Format: Landscape (screen viewing)¸ Portrait (for printing)